3. Augment 2016b. Infographic: The history of augmented reality. Link: http://www.augment.com/blog/infographic-lengthy-history-augmented-reality/. Read 5.6.2017.
4. Bercovici, J. (2017). In the blip of the eye. Inc., 42-95.
5. Boas, Y. A. G. V. (2013, August). Overview of virtual reality technologies. in Interactive Multimedia Conference, 2013. sn.
6. Bryson, S. (2013). Virtual reality: A definition history-a personal essay. arXiv preprint arXiv:1312.4322.
7. Dafitri, H. (2017). Pemanfaatan wonder share quiz creator dalamtesberbasiskomputer. Query: Journal of Information Systems, 1(01).
8. de Souza Cardoso, L. F., Mariano, F. C. M. Q., & Zorzal, E. R. (2020). A survey of industrial augmented reality. Computers & Industrial Engineering, 139, 106159.
9. eMarketer. (2016). Virtual reality is an immersive medium for marketers: Marketers should start experimenting sooner rather than later. Available from: http://www.emarketer.com/Article/Virtual-Reality-Immersive-MediumMarketers/1013526.
10. Farshid, M., Paschen, J., Eriksson, T., & Kietzmann, J. (2018). Go boldly!: Explore augmented reality (AR), virtual reality (VR), and mixed reality (MR) for business. Business Horizons, 61(5), 657-663.
11. Heilig, M. L. (1962). Sensorama simulator. US PAT. 3,050,870.
12. https://academyofanimatedart.com/virtual-reality-statistics/.
13. https://www.icg.tugraz.at/∼daniel/HistoryOfMobileAR/, History of Mobile Augmented Reality, 2009.
14. https://www.tune.com/blog/55-marketing-influencers-brands-virtual-reality-augmented-reality-mixed-reality/.
15. Krueger, M. W., Gionfriddo, T., & Hinrichsen, K. (1985, April). VIDEOPLACE—an artificial reality. in Proceedings of the SIGCHI Conference on Human Factors In Computing Systems, pp. 35-40.
16. Lasko-Harvill, A., Blanchard, C., Smithers, W., Harvill, Y., & Coffman, A. (1988, February). From DataGlove to DataSuit. in Digest of Papers. COMPCON Spring 88 Thirty-Third IEEE Computer Society International Conference, pp. 536-538. IEEE.
17. Luce, L. (2018). Artificial intelligence for fashion: How AI is revolutionizing the fashion industry. Apress.
18. Martirosov, S., & Kopecek, P. (2017). Virtual reality and its influence on training and education-literature review. Annals of DAAAM & Proceedings, 28.
19. Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329.
20. Miniard, P. W., Alvarez, C. M., & Mohammed, S. M. (2020). Consumer acceptance of brand extensions: Is parental fit preeminent?. Journal of Business Research, 118, 335-345.
21. Morningstar, C., & Farmer, F. R. (2008). The lessons of Lucasfilm's Habitat. Journal for Virtual Worlds Research, 1(1).
22. Nealen, A., Müller, M., Keiser, R., Boxerman, E., & Carlson, M. (2006, December). Physically based deformable models in computer graphics. in Computer Graphics Forum, 25(4), pp. 809-836. Oxford, UK: Blackwell Publishing Ltd.
23. Novak, M. (2012). Telemedicine Predicted in 1925. smithsonian. com.
24. O’Neill, P. (1963). Barnum of the space. The amazing Hugo Gernsback, prophet of science. Life, 62-68.
25. Parise, S., Guinan, P. J., & Kafka, R. (2016). Solving the crisis of immediacy: How digital technology can transform the customer experience. Business Horizons, 59(4), 411-420.
26. Parkin, S. (2014). Will virtual reality reshape documentary journalism?. MIT Technology Review.
27. Porter, M. E., & Heppelmann, J. E. (2017). Why every organization needs an augmented reality strategy. HBR’S 10 MUST, 85.
28. Reality Teachnologies. (2016). Mixed reality. http://www.realitytechnologies.com/mixed-reality.
29. Sheehan, A. (2018). How these retailers use augmented reality to enhance the customer experience.
30. Singh, P., & Pandey, M. (2014). Augmented reality advertising: An impactful platform for new age consumer engagement. IOSR Journal of Business and Management, 16(2), 24-28.
31. Sturman, D. J., & Zeltzer, D. (1994). A survey of glove-based input. IEEE Computer graphics and Applications, 14(1), 30-39.
32. Wikipedia, the free encyclopedia, http://en.wikipedia.org/wiki/Sensorama, Sensorama, 2009.
33. Wired. (2017). Facebook’s augmented reality engine brings AI right to your phone. https://www.wired.com/2017/04/facebooks-augmented-reality-engine-brings-ai-right-phone/. Read: 1.7.2017.
34. Wu, X., & Gereffi, G. (2018). Amazon and Alibaba: Internet governance, business models, and internationalization strategies. in International Business in the Information and Digital Age, pp. 327-356. Emerald Publishing Limited.